Milan is a reformed librarian turned designer, with experiences ranging from websites and apps to TV interfaces, and a knack for frontend development. He enjoys overthinking and understanding the underlying principles of how things work, and has a passion for teaching. Outside of design, he’s a seasoned cook, an adventurer, and a decent harmonica player.
After covering in detail the underlying interaction paradigms of TV experiences in Part 1, it’s time to get practical. In the second part of the series, you’ll explore the building blocks of the “10-foot experience” and how to best utilise them in your designs.
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TV interface design is a unique, fascinating, and often overlooked field. It’s been guided by decades of evolution and innovation, yet still firmly constrained by its legacy. Follow Milan into the history, quirks, and unshakable rules that dictate how we control these devices.
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