Every app tells a story. Deciding on the story for your app requires careful thought and creativity. Most stories have a lesson, and indeed most apps do, too. For any app developer, conveying an app’s story at launch is critical. And just as important as promoting the story of your app is developing a story around the app that promotes the app’s story and that differentiates the app from its competitors. To that end, what follows is a story about storytelling for a storybook app!
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I love games and I’m a huge math nerd, so I made a new iPhone game based on a famous math problem called The Seven Bridges of Königsberg. I’m selling it in the App Store, but I also want to share it with everyone, so I made it open source.
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The popularity of mobile has skyrocketed over the past few years. We’ve seen six generations of iPhones, five iPad models, hundreds of Android phones and thousands of different devices being manufactured.
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The latest version of Safari doesn’t make such great strides as the previous update did, but there are some tools in there which will be of use or interest to developers. These include: File upload, Web audio, CSS images, and more.
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If your app fails, you’d probably want to know why. Instead of blaming forces beyond our control, why not look at some successful cases?
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At the heart of testing is the capability to ask challenging and relevant questions. Rosie Sherry takes us through the thought process of testers and discuss the types of things they consider when testing a mobile app.
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This article is targeted at the everyday developer looking for practical guidelines and tips to leverage in their Windows Phone application to build compelling Windows Phone UI-compliant apps with solid user experiences. Think of it as a checklist of sorts to ensure that your app avoids the common design problems.
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In this post, James Brocklehurst helps you get to know the iOS development tools a little better. Get to know some choreographed steps of iPhone app development, even if you have little or no programming knowledge.
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Axure enables you to quickly create a prototype for a mobile app or website, with no investment in development. In this article, Will Hacker goes through some of the capabilities of Axure by showing how he used Axure RP 6.5 to prototype a theoretical iPhone app for the Chicago chapter of the Interaction Design Association (IxDA).
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Clay Allsopp tries out RubyMotion by making an app that grabs some data from the Internet and updates the screen’s content accordingly. If you’ve hit stumbling blocks learning native iOS development or are just curious about what Ruby on iOS looks like, you should read on.
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