In this article (the first part in a series of two), Luis Ouriach shares advice that helped him grow and become a better designer, and that he wishes he had when starting out in his career. These tips come from his experience as a user interface and product designer for close to ten years, and if you’re starting just now, then read on!
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Figma has advanced enough where it now supports some powerful concepts that can help with the flexibility and maintainability of a design system. In this article, Sasha explains why she finds the Systems Designer position so rewarding — and it’s not only because of how fast certain tools have developed to help her master challenges she faces in her work projects.
Modern HMIs are transforming the way we interact with our vehicles. A car becomes a gadget that we use in a similar way as we use our phones. Users expect a lot of HMI, they even evaluate car experience based on the experience they have with HMI. In this article, let’s look at some ways to help us satisfy users’ needs with proper design.
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Twenty years ago, Elie Sloïm chose to dedicate his professional life to web quality assurance. He started asking, ”What does quality mean for a web user?” Well, this article explains everything he has learned along the way.
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When designing for digital spaces, it’s natural to default to digital mockup tools, but doing so cuts out a world of possibilities. Analog drawing can unleash your imagination and allow you to focus on what’s most important at the start: the ideas.
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For better or worse, the web is absolutely awash with content. A lot of it is great, a lot of it is not. A lot of the talk around it has the cold, calculating cadence you’d sooner expect from industrialists talking about assembly lines. They say content is king, and they’re right. The web has unlocked untold possibilities for storytellers — provided the story is right, of course. Here are some of our favorite examples of editorial content thriving in the digital realm.
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Being able to look past the apparent simplicity, break down a component into its constituent parts, ask key questions, and even consider future uses, are all skills that will serve any developer well when building websites In this article, we’ll walk through the process of taking a seemingly simple design for a text-and-media component and deciding how best to translate it into code, keeping in mind the needs of both users and content authors.
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In this article, Emiliano explains why Figma Interactive Components (now in beta) will improve how we create prototypes. The new feature reduces the time and effort needed to create interactions by bringing down the cost of design exploration. There’s no need for previous Figma knowledge and experience — all you’ll need is a free Figma account if you’d like to try it out for yourself.
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