Symmetry is the ordering principle in nature that represents the center of balance between two or more opposing sides. As a fundamental design principle, it permeates everything: from man-made architecture to natural crystalline formations. In nature, symmetry exists with such precision and beauty that we can’t help but attribute it to intelligence–such equal proportions and organization would seem to be created only on purpose. Consequently, humans have borrowed this principle for its most iconic creations and symbols.
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Based on Maslow’s hierarchy of needs, the idea of a design hierarchy of needs rests on the assumption that in order to be successful, a design must meet basic needs before it can satisfy higher-level needs. Before a design can “Wow” us, it must work as intended. It must meet some minimal need or nothing else will really matter.
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Creative types have a problem. We have so many great ideas, but most of them never see the light of day. Why do most ideas never happen? The reason is that our own creative habits get in the way. For example, our tendency to generate new ideas often gets in the way of executing the ones we have. As a result, we abandon many projects halfway through. Whether a personal website, a new business idea or a long-dreamt novel, most of these projects stagnate and become a source of frustration.
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With tools like Appcelerator’s Titanium and some JavaScript programming skill, creating native iPhone and iPad apps is simple. The danger is in not being always on the look-out for the kind of design pitfalls that plague many products in the App Store. In this post, we’ll consider some design tips that will get you on the road to iPad success.
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If you want to “go big” visually with a website, delivering complex interaction and a rich experience across a wide range of browsers, Flash is the only way to go. Right? Nope. Given the widespread adoption and advancements of modern browsers and JavaScript libraries, using Flash makes little sense. But it does have its place on the Web, considering the need for progressive enhancement.
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Progress is good, but we need to make sure that we’re progressing in the right direction. Our fundamental skills and the craft of design have started to take a back seat. Using the right tools and techniques is certainly an important part of design. But do our tools and resources make us better designers?
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A business card in some cases is the most important marketing piece that a company will have. It has the potential to make or break business deals, and is just as important as the way you present yourself during a first impression. In this post, we will cover some of the basics such as typography, layout, object placement and printing standards when designing a business card.
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Lately I have been getting bored and annoyed with people getting up in arms against Web standards and the ideas of progressive enhancement, claiming that they hold us back from creating a rich, beautiful Web. There are also claims that these tools limit us from pushing the boundaries of what is possible with today’s technologies.
The problem with claims such as these is that they are based on a misunderstanding of standards and progressive enhancement and ― at least to me ― on arrogance and ignorance about what our job on the Web is. The Web is out there for everybody and is a product and a medium like any other.
For example, I am a big film buff and love good movies. I also understand, though, that in order to fund great movies we have to make money from terrible ones that appeal to the lowest common denominator or rehash ideas that were successful in the past.
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Banner ads, also known as display ads or image ads, are image-based advertisements that are widely popular online. Why are banner ads so popular? They are a cost-effective way to allow advertisers to attractively display their products and services online across an array of websites. Additionally, banner ads allow for increased brand recognition and ad targeting.
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Sketching and wireframing are a specialized style of drawing, used for fleshing out preliminary complex ideas, group brain-storming, a lo-fi method for evaluating interaction concepts, and as a way of roughly perfecting a design technique.
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