iPhone was built to be comfortably used for one-handed operation, allowing for a smoother thumb movement across the screen. 90% of the smartphones sold today have >5-inch displays. Bigger screen real estate presents newer challenges and opportunities for app makers and designers. In this article, Maitrik Kataria will show you how designing apps for one-handed usage can solve those challenges.
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Want to build a website or PWA that attracts a large audience and then converts as much of that audience into paying customers as possible? If that’s the case, what you need to do is use storytelling in your design — and there are a bunch of ways to do this. The key is to pair your client’s story, brand image, and goals with the style of story you decide to tell. There’s a ton of variation in how a story can be told. There is one thing they all need to have in common though: They need to somehow draw the reader into the narrative.
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Sprint 0, and its close cousin the design sprint, came about to solve real, everyday challenges. But do they deliver real value or just an illusion? In this article, Shamsi Brinn proposes an alternative first sprint that supports agile teamwork and delivers measurable results.
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To combat screen fatigue, voice assistants have entered the market to become a preferred option for quickly retrieving information. Voice assistants are hopping out of emerging tech and into everyday life. As a front end developer, you already have the skills to build one, so, in this article, Tris Tolliday will dive into the platforms.
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Data analysis, tools and workflow are very helpful for UX designers in a data-driven world, especially for those working on visualizations or data products. Since we live in an increasingly data-driven world, basic data literacy is useful for almost any professional — not just UX designers. With this article, Adonis Raduca would like to give UX designers the knowledge and tools to incorporate data into their daily routines.
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Brand illustrations are an adaptable and effective way to build a company’s visual brand. In this article, Yihui Liu outlines her process for developing a strong brand illustration system. Her approach has been refined over 10 years of study and professional experience in China and Europe, and draws examples from her latest work as Lead Designer at Spacebase.
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You may have heard that FOMO is harmful for consumers. There’s even research that supports it. That said, what if we removed “fear” from the “fear of missing out” and put the good parts of this marketing strategy to use in web and app design? It’s possible to do and in this article, Suzanna Scacca will unpack four ways you can more delicately and ethically use (F)OMO when designing digital experiences.
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In UI/UX, a common pattern that’s needed time and again is that of a simple animated opening and closing panel, or ‘drawer’. You don’t need a library to make these. With some basic HTML/CSS and JavaScript, we’re going to learn how to do it ourselves. In this article, Ben Frain is going to share the details of his ‘go-to’ method in detail in this article. Let’s consider possible approaches first.
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We’ve all dealt with analysis paralysis before. Do I choose vanilla, strawberry or one of the 30 other flavors? And do I go with the cone or cup? When it comes to putting our visitors on the spot, giving them too many options hurts their decision-making ability along with how they feel about the experience as a whole. While you can’t do anything about how much “stuff” is on your site, you can design it in a way that makes it easier for your visitors to make a choice. Today, Suzanne Scacca will look at what it is about the psychology of choice that can be detrimental for conversions and what you can do to keep your PWA visitors from succumbing to it.
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A significant part of the Internet-using population is aged 50 or older — including the people who invented it. Even though we’re as tech-savvy as anyone else, older users have some specific needs that web designers and programmers should consider. None of them are particularly difficult to accommodate, but they can be critical for our use and enjoyment of the Internet. In this article, Barry Rueger will show you why designers need to understand what older users need and why it’s not enough to just say, “I can read it, so what’s the problem?”
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