If you are building a product, you should always speak with customers and test your idea before. But you probably don’t know that *you *might be making some of the most common mistakes when running your experiments. Mistakes include testing the wrong aspect of your business, asking the wrong questions and neglecting to define a criterion for success. In this article, Grace Ng will show you a guide to designing quick, effective, low-cost experiments.
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A powerful report combines data gathered from a variety of sources, such as interviews with users, and analysis of the website’s analytics. The goal is to put the key insights from your research of a website into a single document. For this article, Kyle Larson created a fictional Widgets website, which you’ll work on to build a data report.
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During brainstorming sessions, UX professionals would generate concepts as paper or whiteboard sketches. But this artifacts limit participants from visualizing interactivity and the system’s flow. In this article Svetlin Denkov will look at clickthrough prototyping on the iPhone with the Prototyping on Paper (or POP) app. His goal is to introduce the tool, share his prototyping experience and discuss competitors.
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While responsive design is an extremely elegant way to handle coding for multiple device types when executed with HTML and CSS, the prototyping tools available to UX professionals have not delivered testable or demonstrable experiences of the same quality. That changed with the new Axure RP 7. With this feature, a UX designer can create a multi-device prototype in a few hours. As we all get further along in designing for our multi-device world, Axure RP’s adaptive views are a great tool to have in your arsenal.
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An off-canvas menu is a great way to maintain context while giving the user a lot of additional information. In this article, Kyle Peatt will talk about why off-canvas has become so successful as a navigation pattern. Countless methods and patterns are waiting to be discovered by intrepid designers. The potential of this pattern is bound only by our drive to pioneer. It’s time that we explore just how far off canvas we can go!
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The debate about what a “User Experience Design” exactly is, is as old as the discipline itself, and while sitting back and watching the drama is sometimes fun, let’s try to figure out which user experience techniques are useful for startups, in-house teams, big corporations and anyone who wants to improve their website, product or service.
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Anthony Viviano has been working at incorporating lean UX at the enterprise level. In studying it, he fond that there’s a temptation to lay down rules, and if the rules aren’t followed, you can’t call it lean UX. At the end of the day, though, some lean UX is better than none.
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In this second part, Pete Smart will share what travelling 2517 miles taught him. Every day, he had 24 hours to observe a problem, attempt to solve it and then communicate the solution. For more of an introduction to the adventure, “50 Problems in 50 Days, Part 1: Real Empathy for Innovation” gives an overview of the project.
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Working walls are known by countless names. Underlying them all is a single idea: that physically pinning our sources of inspiration and work in progress can help us to rearrange concepts and unlock breakthrough insights. According to Vyas and his colleagues at the University of Twente, designers integrate these surfaces “artfully” and organize information in such a way that it empowers them to visualize and extend their work in progress.
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When a group wants to generate ideas, you assemble, spell out the basic ground rules for brainstorming and then have people yell out ideas one at a time. It’s a method chosen for ideation, but it is fraught with problems. Brainwriting is an easy alternative or a complement to face-to-face brainstorming, and it often yields more ideas in less time than traditional group brainstorming. In this article Chauncey Wilson will talk about this method!
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