Sometimes, UX practitioners need some time to work through big design issues that don’t fit neatly into an existing user story or an individual sprint. This article will explore one answer to these problems: design spikes. This give UX teams a framework to conduct big-picture design within the scrum process.
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Transitions and subtle motion-based animations are emerging as a new and compelling mobile design material, worthy of being learned and being used with efficiency and grace. Rachel Hinman shares the 12 basic principles of animation.
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While masking passwords is a good security practice, there’s a chance it could jeopardize the user experience of your sign-up form. In this article, Anthony T explores how to balance security and user experience.
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The purpose of this article is not to convince you to stop reading articles that help you learn the techniques of your craft. Its purpose is to make the case for a more balanced information diet, with which we all take the time to nourish the parts of our brain that give us much-needed context to understand and effectively use the techniques that we see in galleries and tutorials.
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Dmitry Fadeyev examines how the desire to build a large audience by giving away your products and services free of charge can cause conflicts of interest. Spoiler alert: Free products themselves are not the problem.
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Lean UX is an approach that quickly followed the lean startup movement. It is not a new thing. It’s just a new name for things that were always around. This article takes the principles of the lean startup and suggests their UX research equivalents.
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In this article, Stefan Klocek introduces a strategy for fixing broken experiences that start with surface improvements. By diving progressively deeper into structural issues, he explains how to achieve a more successful organizational shift.
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How does a company like Apple make such great new things that people already know how to use? As Alan Cooper writes in “About Face”: ‘All idioms must be learned; good idioms need to be learned only once.’
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A new freebie for Smashing Magazine’s readers: two printable UX sketching and wireframing templates designed by Pixle. Enjoy Outline and Tapsize!
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In this essay, Rian van der Merwe weaves a story about the current state of Internet discourse. At the end, tells us how he thinks we can make it better.
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