Let’s face it: it’s never easy to deal with client feedback. Requests may be vague (“the form is broken”), too subjective (“the page doesn’t load fast enough”), or difficult to assess without seeing it yourself (“the page still isn’t updated”). You could schedule some time to walk through the issues or bugs with your client, but a better solution to this often disruptive and frustrating process is to create a fool-proof system that’s easy for clients to leave feedback and even easier for you to implement and resolve it. In this article, Suzanne Scacca brings you great suggestions.
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Switching tools isn’t a decision to be taken lightly. In this article, Buzz Usborne brings you a nuts-and-bolts and behind-the-scenes look at how Help Scout migrated design systems from Sketch to Figma — why we made the switch, a step-by-step walkthrough of what it entailed, and what we got out of it — a story that applies to any team considering a large-scale tool migration.
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In any project that requires any user interaction, there is one critical factor that makes the difference between success and failure: good documentation. This holds true regardless of how small or large your project is. One of the most overlooked aspects of creating and/or maintaining any software library is good documentation. Luckily for you, a new tool on the market is here to make it easy for you to create great documentation for your projects. Whether you like it or not, you will never hear from users who give up after being unable to solve their problem due to inadequate documentation.
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Philippe Hong has made the switch to Figma almost two years ago and he has no regrets so far. In one of his previous blog posts on the topic, he made an in-depth review of Figma, and he’s glad he could help other designers make the switch In this article, let’s take a closer look at what Figma really has to offer. Here are 20 tips on how to work faster and better with this well-known and collaborative interface design tool.
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Think about your last few software projects. Was there a healthy balance between concrete business goals, meeting users’ needs, and shipping the product in a timely fashion? The key to striking this balance is a design process that accounts for complexity, addresses design problems early, and avoids relying too heavily on third parties. A major contributor to clunky software is flawed design processes. In this article, Eric Olive will outline four design process problems and explain how to address them.
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The distributed team structure is known to offer many benefits for a company and its employees; however, this sort of work model also comes with its own unique set of obstacles. In 2018, Owl Labs found that 56% of the participating companies in their study adopted or allowed for some form of remote arrangement for its employees. While this organizational approach has revolutionized the way we perform our job functions, it’s also paved the way for new patterns to emerge in the way we interact with each other across the distance. In this article, Randy Tolentino will review how “remote soft-skills” can help with the challenge of building authentic connections with your distributed co-workers.
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The feast or famine merry-go-round of freelancing can certainly be damaging to our bank accounts but more importantly it can deeply affect our self worth and mental health. This happens to everyone at some point or another. Even people who we assume are constantly over booked with work. Speak to people and be open and honest. It’s important to let people know you’re available for work. In this article, Liz Elcoate brings you some strategies she learnt the hard way to combat the quiet times.
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Until now, the designer-developer handoff has been fraught with inefficiencies. It’s not that software teams don’t know how to collaborate or communicate well with one another. It’s just that disparate platforms (namely, Sketch and Visual Studio Code) and incompatible workflows created tons of issues in how design was translated into code. In this article, Suzanne Scacca will show you Indigo.Design, which offers a simple solution to fix this costly and time-consuming problem for software teams.
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Apps are no small undertaking. Nor are they cheap to build and maintain. So, before you move ahead with creating a new mobile app or SaaS for your client, perhaps you should consider launching a minimum viable product (MVP) instead. With an MVP, you have a low-risk and lower cost way of testing your concept on the market. What’s not to love about that? In this article, Suzanne Scacca will show you what you need to know.
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