In this article, John Scott Bowie shares the story of 40 years of attempts to advance corporate UX maturity that — after numerous initiatives with marginal results — culminated in a breakthrough project that accelerated a company’s UX maturity from “Emergent” to “User-Driven” in less than a year.
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Do you feel stuck in your company? Do you believe you deserve a raise but it never happens? Do you think you might need to quit the job? Every single person has their own goals and ambitions, and too often, our individual goals are left far behind the company’s goals and product development roadmaps. Let’s figure it out. In this article, Vitaly looks at some things he wishes he’d known earlier in his career.
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User interface designers work with tables on a daily basis. The table is often a complex combination of text components, lines, rectangles, and icons which could be very difficult to work with, especially if you also need to support different screen resolutions, change the order of columns, and use real-life content. In this article, Andrii shares his approach to managing tables in Figma with a bit less pain.
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We waste so much today. One way of focusing on what truly matters is by identifying Top Tasks for yourself. In this article, Gerry McGovern will show you how to make tough decisions by focusing on the real, quantifiable evidence that will help create a better experience for your users.
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Let’s explore how to give and receive better feedback when working remotely — feedback that is actionable, specific, kind, and that won’t set you on edge. In this article, Joshua Mauldin will discuss a few ways to get around that difficulty. We’ll start by learning what causes feedback sessions to get off track, how to prevent this from happening, and what to do when this happens.
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We should be able to measure how well a particular design solves a particular problem. Let’s explore design KPIs that capture user’s experience, how to measure them and how to keep both users and business stakeholders happy, over time. In this series of articles, we highlight design patterns and techniques to design better interfaces. You can find more examples in “Smart Interface Design Patterns”, a 10h-video course with 100s of hand-picked examples, curated by Vitaly.
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Given our increasing dependency on digital interactions, advocating for good UX will become increasingly necessary, as our reliance on digital tools continues to grow. When bad UX has lingered in a product for so long, it can feel like a mountain to overcome. In this article, Ceara Crawshaw shares her advice on how you can invoke joy and assure the quality in the work done on product teams.
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Who doesn’t love a good timesaver? In this post, we compiled productivity tips and tools to help you in your day-to-day work. You’ll find shortcuts to speed up routine tasks, tools and cheatsheets to enhance your development workflow, as well as ideas and little helpers to stay organized and improve communication with your team.
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Freelancers can be a helpful addition to any team when used in the right way and at the right time. But when is that right time? Whether you work in-house or run a digital agency, there are occasions when you will consider hiring freelancers to supplement your team. Today, we’ll take a look into a platform known as Upwork and the best ways in finding the the right freelancers as well as integrating them into your team.
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Everyone needs a design system. You can pick one off the shelf or put one together pretty quickly, and your problems are over. As with many things on the web, your mileage may vary. Like many things, a design system isn’t ever a finished thing — it’s a journey. How we go about that journey can affect the things we produce along the way. Before diving in and starting to plan anything out, be clear about where the benefits and the risks might lie.
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