Design is one of those disciplines that has a very low barrier to entry. But what isn’t so easy is acquiring the softer skills that you’ll need when entering this job market. Unfortunately, not everyone has access to a mentor or a guide, which is why we often have to rely on “working it out” by ourselves. In this article, Luis Ouriach tries to help you in this task so that you can walk into the design critique meetings with more confidence and really deliver the best representation of your ideas.
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Often, it’s easier for an engineer to see the aspects of a good user experience than for a designer to understand the technical aspects of how something functions, let alone how feasible it is. Regardless, the two sides work best when both lower their guards and reach across the aisle. In this article, Scott Himmer will go over some areas where you might find the design and engineering conflicts manifesting, what some of the contributing factors are, and strategies to work through the challenges.
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In this article, John Scott Bowie shares the story of 40 years of attempts to advance corporate UX maturity that — after numerous initiatives with marginal results — culminated in a breakthrough project that accelerated a company’s UX maturity from “Emergent” to “User-Driven” in less than a year.
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Do you feel stuck in your company? Do you believe you deserve a raise but it never happens? Do you think you might need to quit the job? Every single person has their own goals and ambitions, and too often, our individual goals are left far behind the company’s goals and product development roadmaps. Let’s figure it out. In this article, Vitaly looks at some things he wishes he’d known earlier in his career.
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User interface designers work with tables on a daily basis. The table is often a complex combination of text components, lines, rectangles, and icons which could be very difficult to work with, especially if you also need to support different screen resolutions, change the order of columns, and use real-life content. In this article, Andrii shares his approach to managing tables in Figma with a bit less pain.
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We waste so much today. One way of focusing on what truly matters is by identifying Top Tasks for yourself. In this article, Gerry McGovern will show you how to make tough decisions by focusing on the real, quantifiable evidence that will help create a better experience for your users.
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Let’s explore how to give and receive better feedback when working remotely — feedback that is actionable, specific, kind, and that won’t set you on edge. In this article, Joshua Mauldin will discuss a few ways to get around that difficulty. We’ll start by learning what causes feedback sessions to get off track, how to prevent this from happening, and what to do when this happens.
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We should be able to measure how well a particular design solves a particular problem. Let’s explore design KPIs that capture user’s experience, how to measure them and how to keep both users and business stakeholders happy, over time. In this series of articles, we highlight design patterns and techniques to design better interfaces. You can find more examples in “Smart Interface Design Patterns”, a 10h-video course with 100s of hand-picked examples, curated by Vitaly.
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Given our increasing dependency on digital interactions, advocating for good UX will become increasingly necessary, as our reliance on digital tools continues to grow. When bad UX has lingered in a product for so long, it can feel like a mountain to overcome. In this article, Ceara Crawshaw shares her advice on how you can invoke joy and assure the quality in the work done on product teams.
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Who doesn’t love a good timesaver? In this post, we compiled productivity tips and tools to help you in your day-to-day work. You’ll find shortcuts to speed up routine tasks, tools and cheatsheets to enhance your development workflow, as well as ideas and little helpers to stay organized and improve communication with your team.
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