The ability to logically justify our designs is a skill many of us lack, and this is the heart of the challenge that Paul Boag brings you. Get ready to face it, and improve the quality of your work.
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If you use them correctly, metrics can vastly improve design and make you an even better designer. In this article, Laura Klein talks about some specific tools to get the most out of them.
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Dickson Fong shares the S.M.A.R.T. goal-setting criteria for defining user and business goals. Don’t try to create a good user experience… Create a S.M.A.R.T. one.
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Interaction design is a multi-faceted discipline that links static communications together to form an experience. In this article, Jeff Gothlef explains the basic principles of this discipline to understand and implement in your next project.
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In this post, James Young shares some examples of inspirational problem-solving. How can you improve what you deliver to your clients and their users?
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A hand-picked selection of the most useful and popular Smashing Magazine’s articles featuring various building blocks of a website and published here over all the years.
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Find a few rules that will have you using typography more lucidly than ever before. Remember that an understanding of typographic etiquette separates the master designers from the novices.
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Becoming an effective designer requires embracing universal design principles and best practices. Rick Monro looks at thoughts that are typically associated with self-imposed negative influences.
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Jad Limcaco raises the question: Is there such thing as a talented designer? Or is good design a skill? Or maybe to be a great designer, you need a combination of talent, skill, and experience?
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