Sam Quayle explores how the best in the Web industry are already adapting to personalization, instant data, and real-time communication. We are living a a new chapter in the evolution of the Web and “real-time data” and a more “personalized Web” mark two milestones.
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David Cole explains the necessity of taking time to think about the way elements are positioned in relation to one each other, to get easier-to-use interfaces.
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A look at some interesting and original ways to present navigation menus content. Approach these techniques, making sure they fit the context of your design, always prioritizing a good navigation and a richer user experience.
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Avoid SEO snake oil and get strategic about content to provide a quality experience to your users. In this article, Colleen Jones shares a concise introduction to content strategy focusing on three key topics: analysis, editorial, and architecture.
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We don’t simply own products; we have relationships with them. In this article, Thomas Giannattasio shares his thoughts on designing attraction.
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Paras Chopra goes into the technical details of multivariate testing. Get to know the types of multivariate tests, the do’s and don’ts and more!
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Choosing a typeface can be tricky. The beauty and complexity of type, combined with an inexhaustible supply of options to evaluate, can make your head spin. But don’t be baffled — and don’t despair. While there are no easy-to-follow rules on how best to choose a typeface, there are many tried-and-true principles you can quickly learn and apply to make an appropriate typeface choice. If you work systematically through the options below, you’ll have a winning typeface choice in no time. Let’s get started.
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As Web craftsmen, we are living in exciting times today. The frenetic pace of evolution in our industry has created remarkable opportunities for our work.
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The designer’s sketching tools haven’t changed much over the years, but the role of sketches has evolved. Instead of rushing to convert them to a more polished form, designers now often share early sketches with clients. Their roughness suggests that the designs aren’t “done,” which encourages feedback and facilitates collaboration.
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Where do good ideas come from? It’s a question that matters a great deal to designers, yet seems to be curiously discounted in the common perception of graphic design. Any time I talk with, say, an uncle at Thanksgiving about my work, I’m reminded that, in most people’s minds, the job of being a designer is mainly a matter of learning a set of computer applications — programs which, when properly operated, presumably do the work of generating ideas on their own.
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